(no subject)
Sep. 4th, 2017 12:42 pmHP - 99
Level 0 - 1 hp
Detect Magic x2
Light x2
Detect Poison x2
level 1 - 1d8 + 5
Bless
Divine Favor
Protection from Evil x3
Shield of Faith x2 (+2 bonus)
level 2 - 2d8 + 10
Hold Person
Status (5 people)
Bull's Strength x2
Lesser Restoration x2
level 3 - 3d8 + 15
Bestow Curse
Prayer
Searing Light x2
Stone Shape
Blindness
level 4 - 4d8 + 15
Dimensional Anchor x2 - one used
Restoration
Poison
Greater Magic Weapon
level 5 - 1d8 + 15 for up to 15 people
Break Enchantment
Wall of Stone
Flame Strike x3
level 6 - 2d8 + 15 for up to 15 people
Heroes Feast - USED
Blade Barrier
Harm
level 7 - 3d8 + 15 for up to 15 people
Ressurection
Repulsion
level 8 - 4d8 + 15 for up to 15 people
Dimensional Lock
DOMAIN SPELLS
1 Cure light wounds: 1d8 damage +1/lvl (max 5)
2 Cure moderate wounds: 2d8 +1/lvl (max 10)
3 Cure serious wounds: 3d8 +1/lvl (max 15)
4 Dimension Door
5 Teleport (up to 5 people)
6 Heal: Cures 10 points/level of damage, all diseases and mental conditions.
7 Greater Teleport (up to 5 people)
8. Cure Critical Wounds, Mass: cures 4d8+1/lvl (max 40) for one creature/level, no two of which can be more than 30 ft apart
Level 0 - 1 hp
Detect Magic x2
Light x2
Detect Poison x2
level 1 - 1d8 + 5
Bless
Divine Favor
Protection from Evil x3
Shield of Faith x2 (+2 bonus)
level 2 - 2d8 + 10
Hold Person
Status (5 people)
Bull's Strength x2
Lesser Restoration x2
level 3 - 3d8 + 15
Bestow Curse
Prayer
Searing Light x2
Stone Shape
Blindness
level 4 - 4d8 + 15
Dimensional Anchor x2 - one used
Restoration
Poison
Greater Magic Weapon
level 5 - 1d8 + 15 for up to 15 people
Break Enchantment
Wall of Stone
Flame Strike x3
level 6 - 2d8 + 15 for up to 15 people
Heroes Feast - USED
Blade Barrier
Harm
level 7 - 3d8 + 15 for up to 15 people
Ressurection
Repulsion
level 8 - 4d8 + 15 for up to 15 people
Dimensional Lock
DOMAIN SPELLS
1 Cure light wounds: 1d8 damage +1/lvl (max 5)
2 Cure moderate wounds: 2d8 +1/lvl (max 10)
3 Cure serious wounds: 3d8 +1/lvl (max 15)
4 Dimension Door
5 Teleport (up to 5 people)
6 Heal: Cures 10 points/level of damage, all diseases and mental conditions.
7 Greater Teleport (up to 5 people)
8. Cure Critical Wounds, Mass: cures 4d8+1/lvl (max 40) for one creature/level, no two of which can be more than 30 ft apart