witchwoman: (Default)
HP - 99

Level 0 - 1 hp
Detect Magic x2
Light x2
Detect Poison x2

level 1 - 1d8 + 5
Bless
Divine Favor
Protection from Evil x3
Shield of Faith x2 (+2 bonus)

level 2 - 2d8 + 10
Hold Person
Status (5 people)
Bull's Strength x2
Lesser Restoration x2

level 3 - 3d8 + 15
Bestow Curse
Prayer
Searing Light x2
Stone Shape
Blindness

level 4 - 4d8 + 15
Dimensional Anchor x2 - one used
Restoration
Poison
Greater Magic Weapon

level 5 - 1d8 + 15 for up to 15 people
Break Enchantment
Wall of Stone
Flame Strike x3

level 6 - 2d8 + 15 for up to 15 people
Heroes Feast - USED
Blade Barrier
Harm

level 7 - 3d8 + 15 for up to 15 people
Ressurection
Repulsion

level 8 - 4d8 + 15 for up to 15 people
Dimensional Lock

DOMAIN SPELLS
1 Cure light wounds: 1d8 damage +1/lvl (max 5)
2 Cure moderate wounds: 2d8 +1/lvl (max 10)
3 Cure serious wounds: 3d8 +1/lvl (max 15)
4 Dimension Door
5 Teleport (up to 5 people)
6 Heal: Cures 10 points/level of damage, all diseases and mental conditions.
7 Greater Teleport (up to 5 people)
8. Cure Critical Wounds, Mass: cures 4d8+1/lvl (max 40) for one creature/level, no two of which can be more than 30 ft apart
witchwoman: (Default)
evel 0 - 1 hp
Detect Magic x2
Light x2
Detect Poison x2

level 1 - 1d8 + 5
Bless
Divine Favor
Protection from Evil x3
Shield of Faith x2 (+2 bonus)

level 2 - 2d8 + 10
Hold Person
Status (5 people)
Bull's Strength x2
Lesser Restoration x2

level 3 - 3d8 + 15
Bestow Curse
Prayer
Searing Light x2
Stone Shape
Blindness

level 4 - 4d8 + 15
Dimensional Anchor x2
Restoration
Poison
Greater Magic Weapon

level 5 - 1d8 + 15 for up to 15 people
Break Enchantment
Wall of Stone - USED - trade for cure light wounds, mass
Flame Strike x3

level 6 - 2d8 + 15 for up to 15 people
Heroes Feast - USED - sub for cure spell
Blade Barrier
Harm

level 7 - 3d8 + 15 for up to 15 people
Ressurection
Repulsion

level 8 - 4d8 + 15 for up to 15 people
Dimensional Lock

DOMAIN SPELLS
1 Cure light wounds: 1d8 damage +1/lvl (max 5)
2 Cure moderate wounds: 2d8 +1/lvl (max 10)
3 Cure serious wounds: 3d8 +1/lvl (max 15)
4 Dimension Door
5 Teleport (up to 5 people)
6 Heal: Cures 10 points/level of damage, all diseases and mental conditions.
7 Greater Teleport (up to 5 people)
8. Cure Critical Wounds, Mass: cures 4d8+1/lvl (max 40) for one creature/level, no two of which can be more than 30 ft apart
witchwoman: (pic#7510828)
level 0 - 1 hp
Detect Magic x2
Light x2
Detect Poison x2

level 1 - 1d8 + 5
Bless
Divine Favor
Protection from Evil x3
Shield of Faith x2 (+2 bonus)

level 2 - 2d8 + 10
Hold Person
Status (5 people)
Bull's Strength x2
Lesser Restoration x2

level 3 - 3d8 + 15
Bestow Curse
Prayer
Searing Light x2
Stone Shape
Blindness

level 4 - 4d8 + 15
Dimensional Anchor x2
Restoration
Poison
Greater Magic Weapon

level 5 - 1d8 + 15 for up to 15 people
Break Enchantment
Wall of Stone
Flame Strike x3

level 6 - 2d8 + 15 for up to 15 people
Heroes Feast
Blade Barrier
Find the Path

level 7 - 3d8 + 15 for up to 15 people
Ressurection
Repulsion

level 8 - 4d8 + 15 for up to 15 people
Dimensional Lock

DOMAIN SPELLS
1 Cure light wounds: 1d8 damage +1/lvl (max 5)
2 Cure moderate wounds: 2d8 +1/lvl (max 10)
3 Cure serious wounds: 3d8 +1/lvl (max 15)
4 Dimension Door
5 Teleport (up to 5 people)
6 Heal: Cures 10 points/level of damage, all diseases and mental conditions.
7 Greater Teleport (up to 5 people)
8. Cure Critical Wounds, Mass: cures 4d8+1/lvl (max 40) for one creature/level, no two of which can be more than 30 ft apart
witchwoman: (Default)
level 0 - 1 hp
Cure Minor - USED
Cure Minor
Cure Minor
Cure Minor
Cure Minor
Cure Minor

level 1 - 1d8 + 5
Cure Light
Cure Light
Cure Light
Cure Light
Cure Light
Cure Light
Cure Light

level 2 - 2d8 + 10
Cure Moderate
Cure Moderate
Cure Moderate
Cure Moderate
Cure Moderate
Cure Moderate

level 3 - 3d8 + 15
Cure Serious
Cure Serious
Cure Serious
Cure Serious
Cure Serious
Cure Serious

level 4 - 4d8 + 15
Cure Critical - USED
Cure Critical
Cure Critical
Cure Critical
Cure Critical

level 5 - 1d8 + 15 for up to 15 people
Mass Cure Light
Mass Cure Light
Mass Cure Light
Mass Cure Light
Mass Cure light

level 6 - 2d8 + 15 for up to 15 people
Mass Cure Moderate
Mass Cure Moderate
Mass Cure Moderate

level 7 - 3d8 + 15 for up to 15 people
Mass Cure Serious
Mass Cure Serious

level 8 - 4d8 + 15 for up to 15 people
Mass Cure Critical - USED

DOMAIN SPELLS
1 Cure light wounds: 1d8 damage +1/lvl (max 5)
2 Cure moderate wounds: 2d8 +1/lvl (max 10)
3 Cure serious wounds: 3d8 +1/lvl (max 15)
4 Heal: Cures 10 points of damage/level
5 Cure light wounds mass: everyone in range of 25 ft + 5/2 levels can be healed for 1d8 +1/lvl (max 25)
6 Heal: Cures 10 points/level of damage, all diseases and mental conditions.
7 Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).
8. Cure Critical Wounds, Mass: cures 4d8+1/lvl (max 40) for one creature/level, no two of which can be more than 30 ft apart - USED
witchwoman: (Default)
lvl 0 - 6
Detect Magic (3)
Guidance (3)

lvl 1 - 6+1
Divine Favor
Bless (3)
Magic Weapon (2)

DOMAIN - Cure Light Wounds

lvl 2 - 6+1
Aid (3) - 2 used
Status (2)

DOMAIN - Cure Moderate Wounds

lvl 3 - 5+1
Searing Light (2)
Prayer (2)
Inflict Serious Wounds - USED

DOMAIN - Cure Serious Wounds

lvl 4 - 5+1
Neutralize Poison - sub cure critical wounds
Greater Magic Weapon
Restoration (2)
Inflict Critical Wounds - USED

DOMAIN - Dimension Door

lvl 5 - 4+1
Flame Strike (2)
Break Enchantment
Inflict Light Wounds, Mass

DOMAIN - Cure Light Wounds Mass - USED

lvl 6 - 2+1
Bull's Strength, Mass - USED
Harm

DOMAIN - Heal - USED

lvl 7 - 1+1
Resurrection

DOMAIN - Regenerate
witchwoman: (Default)
level 0

Detect Magic
Guidance (3)
Light
Read Magic

Level 1

Bless
Obscuring Mist
Sanctuary (2) - 1 used (sub cure light)
Deathwatch - used (sub cure light)
Magic Stone - used (sub cure light)

DOMAIN: Cure Light Wounds - used

Level 2

Aid (3) - 3 USED (sub cure moderate)
Silence - used (sub cure moderate)
Status - used (sub cure moderate)

DOMAIN: Cure Moderate Wounds - used

Level 3

Dispel Magic - used (sub cure serious)
Searing Light (2) - 2 used (sub cure serious)
Prayer

DOMAIN: Cure Serious Wounds - used

Level 4

Neutralize Posion - USED
Control Water - used (sub cure critical)
Discern Lies - used (sub cure critical)

DOMAIN: Dimension Door - USED

Level 5

Flame Strike (2) - 1 used, 1 sub cure light wounds mass

DOMAIN: Cure Light Wounds Mass - used
witchwoman: (Default)
Name: Myrilandel de Tanos
Class/Level: Cleric / 16
Race: Human
Alignment: NG

STR 10
DEX 18
CON 14
INT 12
WIS 22
CHA 15

AC 20
HP 112

Base Attack +12/+7/+2

Initiative: +13

Fort +12
Reflex +9
Will +18

Weapon: Dagger (d4) Crit 19-20 X2
Weapon: Excalibur 2d6+1
Armor: n/a

Animal Empathy 2+2 = 4
Concentration 2+2 = 4
Craft
Diplomacy 14+2+4 = 20
Handle Animal 7+2= 9
Heal 6+4 = 10
Hide 2+3 = 5
Knowledge (arcana) 3+1 = 4
Knowledge (history)
Knowledge (religion)
Knowledge (the planes)
Listen 9+4+2misc = 15
Move Silently: 3+3 = 8
Profession (witchwoman) 4+4 = 8
Search 6+2misc = 8
Sense Motive 13+6+2 = 21
Spellcraft
Spot 7+5+2misc = 14
Survival

Feats

Alertness: +2 on listen and spot
Improved initiative: +4 on initiative
Stealthy: +2 on hide and move silently
Heightened Senses: +2 on listen, search, and spot
Aura of Serenity: +2 on animal empathy, diplomacy, handle animal, and sense motive - additional +2 on diplomacy checks to avoid combat
Iron Will +2 on will saves
Personal Fireams Proficiency
Empathic: +2 on sense motive and diplomacy, +1 on initiative
Combat Casting: +4 to concentration
Lightning Initiative: +4 to init (stacks with improved init)
Heroic Surge - 4 times/day

Spells - Domains: Healing and Travel

Spells per day:
lvl 0 - 6
lvl 1 - 7+1
lvl 2 - 6+1
lvl 3 - 6+1
lvl 4 - 5+1
lvl 5 - 5+1
lvl 6 - 4+1
lvl 7 - 3+1
lvl 8 - 2+1

Domain Spells:
-Healing-
1 Cure light wounds: 1d8 damage +1/lvl (max 5)
2 Cure moderate wounds: 2d8 +1/lvl (max 10)
3 Cure serious wounds: 3d8 +1/lvl (max 15)
4 Heal: Cures 10 points of damage/level
5 Cure light wounds mass: everyone in range of 25 ft + 5/2 levels can be healed for 1d8 +1/lvl (max 25)
6 Heal: Cures 10 points/level of damage, all diseases and mental conditions.
7 Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).
8. Cure Critical Wounds, Mass: cures 4d8+1/lvl (max 40) for one creature/level, no two of which can be more than 30 ft apart

-Travel-
1 Longstrider: increases base speed by 10 ft
2 Locate Object: sense direction towards obect
3 Fly: subject flies at speed of 60 ft
4 Dimension Door: teleports short distances
5 Teleport: Instantly transports you as far as 100 miles/level.
6 Find the Path: Shows most direct way to a location.
7 Teleport, Greater: As teleport, but no range limit and no off-target arrival.
8. Phase Door: Creates and invisible passage through wood or stone

Profile

witchwoman: (Default)
Myrilandel {Dragon Nimbus History}

September 2017

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