Myrilandel {Dragon Nimbus History} (
witchwoman) wrote2012-02-16 12:18 am
Character Sheet {WIP}
Name: Myrilandel de Tanos
Class/Level: Cleric / 16
Race: Human
Alignment: NG
STR 10
DEX 18
CON 14
INT 12
WIS 22
CHA 15
AC 20
HP 112
Base Attack +12/+7/+2
Initiative: +13
Fort +12
Reflex +9
Will +18
Weapon: Dagger (d4) Crit 19-20 X2
Weapon: Excalibur 2d6+1
Armor: n/a
Animal Empathy 2+2 = 4
Concentration 2+2 = 4
Craft
Diplomacy 14+2+4 = 20
Handle Animal 7+2= 9
Heal 6+4 = 10
Hide 2+3 = 5
Knowledge (arcana) 3+1 = 4
Knowledge (history)
Knowledge (religion)
Knowledge (the planes)
Listen 9+4+2misc = 15
Move Silently: 3+3 = 8
Profession (witchwoman) 4+4 = 8
Search 6+2misc = 8
Sense Motive 13+6+2 = 21
Spellcraft
Spot 7+5+2misc = 14
Survival
Feats
Alertness: +2 on listen and spot
Improved initiative: +4 on initiative
Stealthy: +2 on hide and move silently
Heightened Senses: +2 on listen, search, and spot
Aura of Serenity: +2 on animal empathy, diplomacy, handle animal, and sense motive - additional +2 on diplomacy checks to avoid combat
Iron Will +2 on will saves
Personal Fireams Proficiency
Empathic: +2 on sense motive and diplomacy, +1 on initiative
Combat Casting: +4 to concentration
Lightning Initiative: +4 to init (stacks with improved init)
Heroic Surge - 4 times/day
Spells - Domains: Healing and Travel
Spells per day:
lvl 0 - 6
lvl 1 - 7+1
lvl 2 - 6+1
lvl 3 - 6+1
lvl 4 - 5+1
lvl 5 - 5+1
lvl 6 - 4+1
lvl 7 - 3+1
lvl 8 - 2+1
Domain Spells:
-Healing-
1 Cure light wounds: 1d8 damage +1/lvl (max 5)
2 Cure moderate wounds: 2d8 +1/lvl (max 10)
3 Cure serious wounds: 3d8 +1/lvl (max 15)
4 Heal: Cures 10 points of damage/level
5 Cure light wounds mass: everyone in range of 25 ft + 5/2 levels can be healed for 1d8 +1/lvl (max 25)
6 Heal: Cures 10 points/level of damage, all diseases and mental conditions.
7 Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).
8. Cure Critical Wounds, Mass: cures 4d8+1/lvl (max 40) for one creature/level, no two of which can be more than 30 ft apart
-Travel-
1 Longstrider: increases base speed by 10 ft
2 Locate Object: sense direction towards obect
3 Fly: subject flies at speed of 60 ft
4 Dimension Door: teleports short distances
5 Teleport: Instantly transports you as far as 100 miles/level.
6 Find the Path: Shows most direct way to a location.
7 Teleport, Greater: As teleport, but no range limit and no off-target arrival.
8. Phase Door: Creates and invisible passage through wood or stone
Class/Level: Cleric / 16
Race: Human
Alignment: NG
STR 10
DEX 18
CON 14
INT 12
WIS 22
CHA 15
AC 20
HP 112
Base Attack +12/+7/+2
Initiative: +13
Fort +12
Reflex +9
Will +18
Weapon: Dagger (d4) Crit 19-20 X2
Weapon: Excalibur 2d6+1
Armor: n/a
Animal Empathy 2+2 = 4
Concentration 2+2 = 4
Craft
Diplomacy 14+2+4 = 20
Handle Animal 7+2= 9
Heal 6+4 = 10
Hide 2+3 = 5
Knowledge (arcana) 3+1 = 4
Knowledge (history)
Knowledge (religion)
Knowledge (the planes)
Listen 9+4+2misc = 15
Move Silently: 3+3 = 8
Profession (witchwoman) 4+4 = 8
Search 6+2misc = 8
Sense Motive 13+6+2 = 21
Spellcraft
Spot 7+5+2misc = 14
Survival
Feats
Alertness: +2 on listen and spot
Improved initiative: +4 on initiative
Stealthy: +2 on hide and move silently
Heightened Senses: +2 on listen, search, and spot
Aura of Serenity: +2 on animal empathy, diplomacy, handle animal, and sense motive - additional +2 on diplomacy checks to avoid combat
Iron Will +2 on will saves
Personal Fireams Proficiency
Empathic: +2 on sense motive and diplomacy, +1 on initiative
Combat Casting: +4 to concentration
Lightning Initiative: +4 to init (stacks with improved init)
Heroic Surge - 4 times/day
Spells - Domains: Healing and Travel
Spells per day:
lvl 0 - 6
lvl 1 - 7+1
lvl 2 - 6+1
lvl 3 - 6+1
lvl 4 - 5+1
lvl 5 - 5+1
lvl 6 - 4+1
lvl 7 - 3+1
lvl 8 - 2+1
Domain Spells:
-Healing-
1 Cure light wounds: 1d8 damage +1/lvl (max 5)
2 Cure moderate wounds: 2d8 +1/lvl (max 10)
3 Cure serious wounds: 3d8 +1/lvl (max 15)
4 Heal: Cures 10 points of damage/level
5 Cure light wounds mass: everyone in range of 25 ft + 5/2 levels can be healed for 1d8 +1/lvl (max 25)
6 Heal: Cures 10 points/level of damage, all diseases and mental conditions.
7 Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).
8. Cure Critical Wounds, Mass: cures 4d8+1/lvl (max 40) for one creature/level, no two of which can be more than 30 ft apart
-Travel-
1 Longstrider: increases base speed by 10 ft
2 Locate Object: sense direction towards obect
3 Fly: subject flies at speed of 60 ft
4 Dimension Door: teleports short distances
5 Teleport: Instantly transports you as far as 100 miles/level.
6 Find the Path: Shows most direct way to a location.
7 Teleport, Greater: As teleport, but no range limit and no off-target arrival.
8. Phase Door: Creates and invisible passage through wood or stone
